UE Viewer is compiled using Visual Studio. It has the possibility to compile just a single cpp file from the project (used with Visual Studio Code Ctrl+F7 key).Preprocessing shaders (with executing Unreal/Shaders/).Making UModelTool/Version.h file which contains current build number based on number of Git commits.Generating a makefile for current platform.Please note that build.sh is not just a shortcut for calling make -f, it performs more actions. -vc specify which Visual Studio version should be used for compilation, default is latest compiler. -profile make a special build which is intended to use with external profiler.-debug make a debug version of executable.Build process is controlled with build.sh script. Using 'nmake' for Visual Studio or 'make' for gcc. After that you may build generated makefile Generates makefiles from some human-friendly project format. You may find a Perl script in Tools/genmake. We are using own build system to compile UE Viewer. With use of any Git client, or download it as a Zip file. There's a place where you may discuss the source code: (it was left from the older name " Unreal MODEL viewer"). Please note that "official" project's name is "UE Viewer", and a short unofficial name of the project is "umodel" Was changed in 2011 to meet the request from Epic Games. The project was originally named the "Unreal model viewer", however the name Temporal Super Resolution shaders compile with 16bit types enabled on D3D12 that supports Shader Model 6.UE Viewer is a viewer for visual resources of games made with Unreal engine.Ĭurrently all engine versions (from 1 to 4) are supported. Runs on any video card that supports Shader Model 5, but the limit of 8UAVs per shader has performance implications. 789.ĭirectX 12 (with Shader Model 6.6 atomics), or Vulkan (VK_KHR_shader_atomic_int64) Windows 10 version 2004 and 20H2 - The revision number should exceed or be equal to. Windows 10 version 1909 - The revision number should exceed or be equal to. Video cards must be NVIDIA RTX-2000 series and higher, or AMD RX-6000 series and higherĪll newer version of Windows 10 (newer than version 1909.1350) and Windows 11 with support for DirectX 12 Agility SDK are supported. Video cards using DirectX 11 with support for Shader Model 5 Lumen Global Illumination and Reflections
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